Tuesday, August 19, 2008

Dweebs and Guards


One of the best parts of working at a company like FableVision is the opportunity to collaborate with talented people. I designed the above characters as cartoon extras for an animated web-series my friend Renée Kurilla is working on. The series revolves around a bunch of middle school kids, most of whom are pretty hip looking. So I figured the hallways could use a couple of dweebs.


These characters came out of some back and forth with another artist friend, Keith Zulawnik. We've been working on a math game with MIT that includes a story told through comics (previously mentioned here). Keith did one more iteration of these monster guards after I handed them off to him.

We all blog together as well at Creative Juices.

Friday, August 15, 2008

A Dozen Faces


I'm normally inclined to draw weird animals and creatures. But you can get a lot of variety in a human face as well, which is something I have to remind myself of every so often. This gang of twelve is the result of a couple hours doodling in Flash.

Thursday, August 14, 2008

The Transformation of a Drawing


I've been talking more about process lately. I got home from dinner tonight and decided to doodle around in Flash. Normally I rough out a gestural pose of some sort—whatever comes to mind at the time. I then turn on what's called "onion-skinning," where you can see a ghost of the previous frame. The gesture appeared to be a grief-stricken figure, and ended up becoming a tormented beast.

I normally try to limit the amount of steps from a thumbnail or loose drawing to the final picture, as I find that life gets drained with each iteration. The final rendering is more line-conscious. Something about the weight and energy of the figure is lessened. The gesture is all about loose curves, blocking out the form, and implied movement. But it lacks definition. And don't get me wrong; I like the final drawing. But it is all about me obsessing over detail. Interestingly, the middle step is a mixture of both extremes.

Monday, August 04, 2008

ARGH! #5 Teaser

I finished coloring my 4-page comic for ARGH! over the weekend. Spurred by DB Dowd's request, I've decided to share a page with everyone. It's my favorite of the bunch and doesn't give away too much of the story. I also thought it would be a good chance to demonstrate how I use color and line.

Here's the inked version of page 2 of the comic. On it's own, it kind of works, but I would never design a comic to look like this if it were to live solely in black and white. I use line, knowing that color is on the way to punch up the visual impact. Which for me amounts to tone, design, and a contrast in value that this linework doesn't fully achieve.


The comic artists who work on ARGH! all share a common color palette. In previous issues, we've used black and one color, which amounts to a two-color print process. This time around, Félix decided to go with two true colors (no black). For those of you who speak Pantone: 294C (a dark blue) and 021C (a deep red orange). I have to say, it's a weird way of coloring in Photoshop—you have to paint in spot color channels with grayscale sliders. Especially when you have to mix the two colors in combination. He sent along this color grid to show us the possible variations you could achieve. For instance, 100% of each color essentially gives you a black, half of each gets you in purple-gray territory.


And here's the final product. I wrote the comic around color, knowing I wanted to use the full spectrum. So, it takes place in a blue serene forest that is being ravaged by a two-headed fire dragon. The last panel is the one I posted previously, featuring Drip.


What's also great about a two-color process is that it forces you to work in a limitted palette, which is generally how I prefer to handle color. That's all for now...look for the full comic this fall. The issue is due to come out in September, I believe.

Saturday, July 26, 2008

Drip!


This is a panel from the latest comic I'm working on—seen previously in loose sketch form. It features a doodle character of mine who had a cameo role in my first ARGH! comic, but has never played a major role. He's the namesake of this blog, and I use him as the preloader of my Jinx the Monkey website. It's Drip, of course!

I can trace Drip back to a single page of a sketchbook, back when I still lived in St. Louis. Probably 2003 or so. Again, as weird ideas come to me, I was playing around with the idea of a character who constantly dripped water from his nose, maybe even drinking it again in some strange perpetual cycle of waste and energy. I remember also thinking of a more pitiful character who was constantly thirsty but couldn't drink the water it dripped. But that seemed a bit mean for a cute design. You can see here he took many forms.


I then did a small painting of him, at the time using the word "drop" instead of "drip." Not sure why, as drip is the more fitting sound effect.


He's appeared subsequently in numerous pages of my sketchbook, and in the doodles of many a boring meeting. He evolved into something that looks more like this. No, arms, two legs, a simple circle head with a bee-like body, two tiny wings.


I just recalled I posted a doodle on this blog: Caught in a Drip.
So, it's long overdue that he appears in a comic. I'm happy for the little guy. I'll be wrapping up the comic next week. Two colors this time, blue and orange.

Tuesday, July 15, 2008

My Little Corner of the World


My good friend Peter H. Reynolds recently blogged about his favorite pen nib, which included a photo that inspired me to take a moment to document my work space. This is a wee corner of the messy room that my wife Loren and I share as our studio. I try to keep it reasonably neat. Right now I'm in the midst of planning out my next comic for ARGH!, which you can see here scattered about my drawing table.




I'll be doing final pencils tomorrow night and on my way to inking in no time (no worries, Félix!). It's gonna be a fun one, with fire monsters! Here is my favorite pen nib, the Subway Stub. I use it for almost everything, except for fine line work. It rolls on the page nice and smooth, with a varying weight.


And here's the assortment of other nibs I sometimes use (or have collected over time). The two compartments in the middle are all Subway Stubs. I've collected 50 or so.


Anyway, hope you liked this brief tour of the old studio.

Monday, July 07, 2008

Revisiting a character

I recently began exploring a character I developed a few years ago. As part of the process, I was able to trace back to the original doodle that got him started. Keep sketchbooks, people! It's so much easier to look back when you work in sketchbooks. My characters are almost never premeditated...they just happen. One day I was drawing different head shapes and must've thought it would be funny to draw a character with a milk jug for a head.

As with most characters I develop, they end up popping up again and again if I'd enjoyed drawing them—often over long periods of time. You'll see the head pretty much stays the same, but the body changes.


Here I decided he should be a wholesome character (what's more wholesome than milk?), so I dressed him in a boyscout uniform.


And here he appears again, several pages later in my
sketchbook...same idea, but a different take.

This drawing is the most refined of the bunch. You can begin to see his personality showing through. And his design is more fleshed out. I'm a firm believer in drawing a character over and over to allow its soul to emerge. So many characters are designed without personality because they are rushed. Or personality is considered after the fact. It appeared this wholesome milkhead should be kind and responsible, but modest and unsure of himself.

It was at this stage that I thought I would try him out in a comic. It's possible an entire year passed between initial doodle and comic. The story plays out below—basically, a one-page story of a scout whose good intentions go awry.


Now for most characters, that would be solid ground to stand on. I had a character I liked, and a decent idea of how I would use him—to put him in situations where he tries to be a good samaritan, but would be forever plagued by bad luck. This comic dates from 2005 (3 years ago), so I'd obviously lost touch with the idea. Until the other day.

I was drawing him again when I wondered if maybe he looked too old. That perhaps he would work better if he were younger...making him more of a cub scout and more vulnerable to catastrophe. More likley to get into trouble, too. I was also thinking about character appeal, wondering if a comic like this could work for a younger audience (if they would identify more with a younger looking character). Lastly, I considered simplifying his design a bit.


Something became immediately apparent. What surprised me was how making him smaller and cute didn't really make him more vulnerable. For some reason he started looking more bold and assertive—more sure of himself. He was suddenly becoming a brave little cub scout, one I could see going on adventures.


I tried to take it back a notch as I started drawing him in Flash. You can certainly force a character to look uncertain with an expression. But something was there with the 12-year-old milkhead that isn't happening with the smaller guy, yet. In an attempt to monkey with his design, I noticed some of my tendencies as a cartoonist. That characters of a certain stature almost beg to be tricksters, or at least have a lot of spirit in them.

After all this time, he still doesn't have a name. I'm gonna play around with him some more, but I thought I'd share this process with you all. I'm sure most have had similar experiences developing characters. Leave your thoughts!

Thursday, June 19, 2008

Travel Bugs

I have a fun set of bug illustrations in the July issue of Nickelodeon Magazine. My assignment was to create a cast of "travel bugs," which you catch while you're on vacation. Just in time for summer! The talented folks at NickMag wrote up the names and descriptions, and I designed the characters. Don't get bit by them!


Travelenza



Navigococcus



Familitis



Stuffing Bug



Souvenirtheria

Wednesday, June 11, 2008

Biting down

That trademark Spongebob "teeth digging into lower lip" found its way into one of my doodles tonight. I think Goofy (the other great buck-toothed character) was known to do the same. Doesn't having two jutting out teeth lend itself to it so nicely? Almost like sticking a fork into a steak.

Sunday, June 08, 2008

Morning Routine

I was just looking at some of my work from college and stumbled upon this "morning routine" I created for an assignment on infographics. Even though it's over 6 years old at this point, much of it remains true, except that I usually where glasses now. And I'd be marching to the 501 Express Bus on route to FableVision, instead of the Lewis Center at WashU.


Previous college post: Satanic Currency